ORIGINAL MUSIC
FOR GAMES
MUSIC DESIGN, SHORT MELODIES, AND ADAPTIVE MUSIC.
SOUND DESIGN
FOR GAMES
Gameplay, cinematics
and trailers.
TECHNICAL AUDIO
IMPLEMENTATION
AUDIO PROGRAMMING · UNITY · UNREAL · FMOD · WWISE
VOICE OVER
PRODUCTION
Casting, direction,
recording and localization.
SIZZLE REEL
WATCH NOW
WHO WE ARE

YOUR Game AUDIO STUDIO

BUILT FOR GAME DEV

We’re Flutu. A game audio studio focused on what matters most: the player experience and the trust it takes to build great things together.

We make games and animation sound awesome while giving your team more time and peace of mind through clear communication and hands-on collaboration.

GAME AUDIO CASE STUDY

Domenation

Blackmouth Games

COMPETITIVE GAME AUDIO BUILT FOR POSITIONAL AWARENESS

Flutu led audio production for Domenation, covering direction, gameplay sound design, game mixing and Wwise implementation in Unreal Engine 5.
SERVICES
Audio Direction, Audio Lead, In-Game Sound Design, Cinematic Sound Design, Trailer Sound Design, Game Mixing, Wwise and Unreal Engine 5 Implementation
PLATFORMS
PC
STUDIO
Blackmouth Games
MIDDLEWARE
Wwise
ENGINE
Unreal Engine 5
GENRE
Competitive Multiplayer Shooter
THE PROJECT

AUDIO DESIGNED FOR COMPETITIVE READABILITY

Domenation is a competitive multiplayer shooter developed and published by Blackmouth Games. Flutu led audio across gameplay, cinematics, trailers, mixing and implementation.
Competitive play made readability the priority. Weapon layers, movement cues, attenuation and distance behavior were tuned in Wwise and Unreal Engine 5 so the player could still locate useful information when combat became dense.

OUR AUDIO WORK

The same team handled the sound, implementation and mix decisions, which made it possible to hear a problem in the build and fix the asset or system in the same loop.
01

WEAPONS & COMBAT

Weapons, combat, movement and environmental SFX were designed for impact without sacrificing the spatial information players need during competitive play.
02

WWISE + UE5

Flutu worked directly in Wwise and Unreal Engine 5, tuning attenuation, distance behavior, gameplay states and implementation as the game evolved.
03

MIXING & TRAILER AUDIO

Game mixing, cinematic sound and trailer audio stayed connected to the same sonic language, so marketing material did not drift away from the game itself.
PROJECT DETAILS
PROJECT
Domenation
DEVELOPER
Blackmouth Games
SERVICES
Audio Direction, Audio Lead, In-Game Sound Design, Cinematic Sound Design, Trailer Sound Design, Game Mixing, Wwise and Unreal Engine 5 Implementation
PLATFORMS
PC
ENGINE
Unreal Engine 5
MIDDLEWARE
Wwise
RELEASE
2024
CREDITS
FUNCTIONS BY FLUTU
Audio Direction, Audio Lead, In-Game Sound Design, Cinematic Sound Design, Trailer Sound Design, Game Mixing, Wwise and Unreal Engine 5 Implementation
SPECIAL THANKS
Blackmouth Games

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