ORIGINAL MUSIC
FOR GAMES
MUSIC DESIGN, SHORT MELODIES, AND ADAPTIVE MUSIC.
SOUND DESIGN
FOR GAMES
Gameplay, cinematics
and trailers.
TECHNICAL AUDIO
IMPLEMENTATION
AUDIO PROGRAMMING · UNITY · UNREAL · FMOD · WWISE
VOICE OVER
PRODUCTION
Casting, direction,
recording and localization.
SIZZLE REEL
WATCH NOW
WHO WE ARE

YOUR Game AUDIO STUDIO

BUILT FOR GAME DEV

We’re Flutu. A game audio studio focused on what matters most: the player experience and the trust it takes to build great things together.

We make games and animation sound awesome while giving your team more time and peace of mind through clear communication and hands-on collaboration.

Game Audio Services

Your Game Audio Partner

End-to-end audio services for game development teams, combining creative expertise with technical know-how.

Sound Design & SFX

Sound designed to make every action readable and every environment believable. Backed by 100+ projects, with assets named and ready for your pipeline.

Original Music

A score should feel like it belongs to the game's world, not a music library. Original themes with the loops, layers and transitions interactive play demands.

Technical Audio

Sound that reacts to gameplay rather than playing on top of it. Interactive systems, spatial behavior and dynamic mixes built to perform on target hardware.

Voice-Over Production

One voice pipeline from casting to cleaned dialogue. Tracked lines, consistent specs and files ready for implementation, without hunting for missing takes.

Cinematics & Trailers

The edit keeps moving. Sound, music, VO and final mixes follow through revisions, with assets delivered to the format and specs the release needs.

Collaborate with Flutu

What We Bring In

Excellence in sound and music for video games and animation. Adaptable, fun-loving humans who care about the craft, enjoy collaborating with developers and producers, and love shipping great games together.

Explore Our Portfolio

Audio Solved at Every Milestone

Get used to walking into each review with audio on time, on budget and approved.

One Team, One Pipeline

Full transparency. We work inside your tools and deliver straight into the build, ready to play.

Players Feel Every Action

We design sound as feedback for each mechanic, so gameplay reads instantly and the world feels inhabited.

A Project Your Team Can Own

We implement, profile and document everything, so your team can maintain and expand it long after delivery.

FAQ

Before you reach out.

Can we test you before committing to a full scope?
Yes, with a small paid pilot: one feature or a batch of around 10 sounds from a single family, with a fixed delivery date. The pilot is credited toward the full scope if we continue. We don't do free tests, because a test without a real brief tells you very little.
We only need a handful of sounds. Is that too small?
No. We quote exactly the size you asked for, one option instead of three. Small batches start at around 10 assets with a clear per-unit price.
Can you send a price range before we get on a call?
Yes. Send a short scope, an asset list or a gameplay capture and we reply by email with a price range within one business day.
What is included in the price?
Audio direction, revisions, QA and technical delivery: files named, formatted and ready for your pipeline. When implementation is in scope, we also integrate and test the audio in your build.
We already have a composer or audio vendor. Can you still help?
Yes. We often work alongside them: sound design, implementation and mix while your composer delivers stems, or as a second team on an isolated module when your current vendor is at capacity.
Do you work on revenue share?
No. For teams waiting on funding, we start with a small paid pilot now and scale the scope once the budget is in place.
Are you ready to have great sound in your projects?

Tell Us more
about your project.

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