ORIGINAL MUSIC
FOR GAMES
MUSIC DESIGN, SHORT MELODIES, AND ADAPTIVE MUSIC.
SOUND DESIGN
FOR GAMES
Gameplay, cinematics
and trailers.
TECHNICAL AUDIO
IMPLEMENTATION
AUDIO PROGRAMMING · UNITY · UNREAL · FMOD · WWISE
VOICE OVER
PRODUCTION
Casting, direction,
recording and localization.
SIZZLE REEL
WATCH NOW
WHO WE ARE

YOUR Game AUDIO STUDIO

BUILT FOR GAME DEV

We’re Flutu. A game audio studio focused on what matters most: the player experience and the trust it takes to build great things together.

We make games and animation sound awesome while giving your team more time and peace of mind through clear communication and hands-on collaboration.

GAME AUDIO CASE STUDY

Árida: Backland's Awakening

Aoca Game Lab

THE SERTÃO IS NOT A GENERIC DRY LANDSCAPE

In Árida, drought, distance and daily survival are part of the story. Sound has to communicate that particular place, not simply fill silence with wind and a few birds. Flutu worked on audio direction, music, SFX polish, FMOD and QA around the game’s Brazilian backlands setting.
SERVICES
Sound Design, Original Music, Voice Over Editing, Audio Implementation
PLATFORMS
PC, Mobile, Xbox, Nintendo Switch
STUDIO
Aoca Game Lab
MIDDLEWARE
FMOD
ENGINE
Unity
GENRE
Adventure / Survival
THE PROJECT

A PLACE THE PLAYER NEEDS TO HEAR

Árida: Backland’s Awakening is a historical survival adventure by Aoca Game Lab. Its protagonist, Cícera, moves through the Brazilian sertão in search of her family. Flutu contributed music, sound design refinement, voice editing and audio implementation work.
The work involved shaping and polishing existing music, ambience and SFX alongside new composition. Regional instruments such as accordion, pífano, rabeca, guitar and percussion informed the music brief, while gameplay sounds had to support movement, landscape and survival.

OUR AUDIO WORK

Árida needs more than a recognizable regional color. Music and environmental sound must support Cícera’s actions and the sense of scarcity, while the pipeline keeps those creative choices connected to gameplay rather than isolated in files.
01

THE LANDSCAPE AND ITS DETAILS

Environmental ambience, wildlife and interaction sounds were part of the polish, where small choices influence how dry, distant and inhabited the setting feels.
02

MUSIC WITH REGIONAL ROOTS

The musical work drew on the sertão’s cultural references and regional instrumentation. New compositions had to belong to the story rather than rely on a generic folk shorthand.
03

FMOD, POLISH AND QA

Audio implementation and review connected music and SFX to the Unity game. The scope included FMOD work and QA so problems could be assessed in context.
PROJECT DETAILS
PROJECT
Árida: Backland's Awakening
DEVELOPER
Aoca Game Lab
SERVICES
Sound Design, Original Music, Voice Over Editing, Audio Implementation
PLATFORMS
PC, Mobile, Xbox, Nintendo Switch
ENGINE
Unity
MIDDLEWARE
FMOD
RELEASE
2019
CREDITS
FUNCTIONS BY FLUTU
Sound Design, Original Music, Voice Over Editing, Audio Implementation
SPECIAL THANKS
Aoca Game Lab

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