ORIGINAL MUSIC
FOR GAMES
MUSIC DESIGN, SHORT MELODIES, AND ADAPTIVE MUSIC.
SOUND DESIGN
FOR GAMES
Gameplay, cinematics
and trailers.
TECHNICAL AUDIO
IMPLEMENTATION
AUDIO PROGRAMMING · UNITY · UNREAL · FMOD · WWISE
VOICE OVER
PRODUCTION
Casting, direction,
recording and localization.
SIZZLE REEL
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WHO WE ARE

A COmplete AUDIO STUDIO

BUILT FOR GAME DEV

We’re Flutu. A game audio studio working across AAA games, AA studios and indie teams, focused on what matters most: player experience and the trust it takes to build great things together.

 

GAME AUDIO CASE STUDY

Mark of the Deep

Mad Mimic

3,000+ VO LINES, ORIGINAL SEA SHANTIES AND FMOD IMPLEMENTATION

Flutu produced more than 3,000 dialogue lines in Portuguese and English for Mark of the Deep, alongside two original sea shanties and FMOD implementation.
SERVICES
Voice Over Production, Voice Editing, Original Music Composition, Audio Implementation
PLATFORMS
PC, Consoles
STUDIO
Mad Mimic
MIDDLEWARE
FMOD
ENGINE
Unreal Engine
GENRE
Action Adventure
THE PROJECT

A LARGE-SCALE VOICE AND MUSIC PRODUCTION

Mark of the Deep is an action-adventure game developed by Mad Mimic and published by Light Up Games. Flutu handled voice production, original songs and audio implementation.
Two languages meant two sets of performances, pickups, approvals and files moving against the same game. Naming, tracking and editing had to stay aligned while more than 3,000 lines and around 20 actors moved through production.
OUR AUDIO WORK
The project combined performance work with the production discipline needed to keep thousands of voice assets, two songs and implementation moving together.
01

VOICE PRODUCTION

More than 3,000 dialogue lines were produced across Portuguese and English with around 20 actors, including direction, editing and delivery for implementation.
02

ORIGINAL SEA SHANTIES

Flutu composed and produced two original sea shanties written for the game’s pirate setting rather than added as generic background music.
03

FMOD IMPLEMENTATION

Dialogue and music were integrated through FMOD as part of the same pipeline that managed recording, editing and final delivery.
PROJECT DETAILS
PROJECT
Mark of the Deep
DEVELOPER
Mad Mimic
SERVICES
Voice Over Production, Voice Editing, Original Music Composition, Audio Implementation
PLATFORMS
PC, Consoles
ENGINE
Unreal Engine
MIDDLEWARE
FMOD
RELEASE
2025
CREDITS
FUNCTIONS BY FLUTU
Voice Over Production, Voice Editing, Original Music Composition, Audio Implementation
SPECIAL THANKS
Mad Mimic, Light Up Games
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