Understanding Production Constraints
The Flutu team quickly understood the project, its vision and our audio goals. They respected our constraints, tested different approaches, communicated extensively and over-delivered.
Game audio co-development brings experienced specialists into your production pipeline without adding another layer of management. We work together with your audio team from sound design and music to voice-over and in-engine implementation.
Discuss Your Audio ProductionYour creative direction. Clear production ownership.
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Understanding Production Constraints
The Flutu team quickly understood the project, its vision and our audio goals. They respected our constraints, tested different approaches, communicated extensively and over-delivered.
Spatial Audio Implementation
On Fendaara, Flutu's technical mastery of spatial audio inside the game engine was essential to achieving the sense of immersion we were looking for.
FMOD Knowledge Transfer
Flutu shared FMOD knowledge with our team. They delivered great audio and helped us understand the tools so we could push the work further ourselves.
Real-Time Music Solutions
Flutu helped us find alternative solutions to a technical problem involving real-time music control in our main technology product.
Add production capacity to your audio lead. Same pipeline, more output.
Take audio features from design to in-game, ready to ship.
We become your audio team. Direction, production and implementation.
Every team is shaped around your project and can change model between production phases.
Game Audio CoDev
From one specialist to a complete audio department. Responsibilities built around your production.
Expertise inside your team.
Sound designers, composers and technical audio specialists working to your standards, with your team and under your creative direction.
One area. Clear responsibility.
Give Flutu a defined part of sound, music, dialogue or implementation. We plan and deliver the work against shared goals, with regular reviews.
From the first brief to the build.
No in-house audio team? Bring direction, sound design, music, voice production, technical implementation and QA together under one agreed scope.
Iteration Until It Works
Flutu kept exploring and refining a particularly challenging sound until we found the right emotional tone. Their persistence, technical skills and clear communication made a real difference to the game.
Reliable Delivery Across Media
Flutu integrated the TV series trailer theme music with our game demo. They brought innovative ideas, communicated clearly and consistently delivered high-quality work within the agreed timelines.
Audio Synchronized With Production
Flutu paid close attention to audio quality and synchronization throughout the project. They were always available to help overcome challenges while maintaining high standards of delivery.
Processes That Move Production Forward
Flutu put production processes and agile methodologies first, helping our team move development forward. Their professionalism and experience across music and sound effects made them a valuable production partner.
| Responsibility | Your studio | Flutu CoDev | Together |
|---|---|---|---|
| Creative direction | Keeps the vision | Follows or leads | Agreed quality bar |
| Scope and priorities | Sets game milestones | Plans audio production | Clear review points |
| Sound, music and VO | Reviews key decisions | Produces agreed scope | Feedback in context |
| Implementation and QA | Provides build access | Implements when scoped | Tested in the game |
| Documentation and handoff | Receives files and docs | Organizes and documents | Ready to maintain |
The division of responsibilities depends on your project. Creative direction, scope, reviews and handoff are agreed before production starts.
Keep audio direction in-house, or ask Flutu to lead an agreed area. Either way, specialists work from your game's identity and goals, not a disconnected asset list.
Audio work follows the engine, middleware, conventions and review process your developers already use. Creative decisions travel with the work into the build.
Defined responsibilities, review points and early discussion of blockers or changing requirements. Less guesswork for your producers and fewer surprises at milestones.
What studios ask us before they sign, and how we handle it.
"We'll lose creative control."
You keep the creative lead.
It's in the contract. You review every delivery.
"An outside team means extra process."
We work your way.
Your meetings, your reviews, your tools. Nothing extra.
"You're small. Can you handle volume?"
Real capacity, real backup.
We tell you upfront how much we can take on. If someone leaves, we replace them in 10 working days.
"Our team never has time to build audio systems."
We build them for you.
Occlusion, ambience, mix, enemy hearing. Built in your engine, with docs for your team.
"Outside vendors get stuck in procurement."
Paperwork ready from day one.
NDA, contracts and data policy, ready before we talk.
"Your price looks higher than hiring locally."
Pay for results, not hours.
Priced per milestone or per system, so you can compare it with a full-time hire.
"We don't know what to ask for."
We help you plan it.
We list every sound with you. We write the plan, you approve it.
"I keep translating between the audio team and our programmers."
Audio arrives working in the game.
We work inside your project. Your developer checks it before it goes in.
"Audio is always a risk at the milestone."
One person owns it.
A short paid review becomes a clear plan, with one person on our side responsible for it.
"We're late and the schedule is fixed."
Start at any stage.
Two-week sprints. First delivery in week one.
"Open packages blow the budget."
Fixed scope for each milestone.
Any change is agreed in writing first. Your price stays the same while we work together.
"We want to test you first."
Start with a small paid pilot.
Real work in your game. If we continue, the pilot counts toward the project.
"I still need to convince my CEO."
Easy to share.
Every proposal starts with one page: price, time, risk and results.
"A late audio partner puts my contract at risk."
Same deadlines as yours.
Our dates follow your contract with the client. One audio lead stays on your account.
"My client wants one studio only."
We work under your name.
Your client sees one team: yours.
"My client already has their own sounds."
We make them work.
We put the audio in the game, mix it and test it.
"I need an audio price for a proposal today."
Same-day estimate.
Clear price ranges you can add straight into your bid.
"Working with a sub-studio is a legal risk."
Simple contracts.
Short, clear terms that match yours. We never approach your client.
"I don't know how to sell audio to my client."
We help you sell it.
We join the call and explain the audio part with you.
Still have a question?
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