ORIGINAL MUSIC
FOR GAMES
MUSIC DESIGN, SHORT MELODIES, AND ADAPTIVE MUSIC.
SOUND DESIGN
FOR GAMES
Gameplay, cinematics
and trailers.
TECHNICAL AUDIO
IMPLEMENTATION
AUDIO PROGRAMMING · UNITY · UNREAL · FMOD · WWISE
VOICE OVER
PRODUCTION
Casting, direction,
recording and localization.
SIZZLE REEL
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WHO WE ARE

A COmplete AUDIO STUDIO

BUILT FOR GAME DEV

We’re Flutu. A game audio studio working across AAA games, AA studios and indie teams, focused on what matters most: player experience and the trust it takes to build great things together.

 

GAME AUDIO CASE STUDY

MARS 2120

QUByte Interactive

700+ ORIGINAL AUDIO ASSETS DELIVERED AND IMPLEMENTED IN UNDER A MONTH

Flutu delivered and implemented more than 700 original audio assets for MARS 2120 across combat, creatures, environments and cinematics in under a month.
SERVICES
Audio Direction, Audio Lead, Cinematic Sound Design, In-Game Sound Design, Audio Implementation
PLATFORMS
PC, PlayStation, Xbox, Nintendo Switch
STUDIO
QUByte Interactive
MIDDLEWARE
FMOD
ENGINE
Unreal Engine
GENRE
Metroidvania
THE PROJECT

A HIGH-VOLUME AUDIO PRODUCTION FOR A SCI-FI METROIDVANIA

MARS 2120 is a Metroidvania developed and published by QUByte Interactive. Flutu joined the production across combat, creatures, environments, cinematics and implementation.
The schedule only worked if design, review and implementation moved in parallel. Assets could not sit in a delivery folder waiting for another phase, so sound design and FMOD integration advanced together while the team kept consistency across hundreds of files.
OUR AUDIO WORK
The production needed throughput without creating a cleanup problem at the end. Design, review and implementation stayed in the same loop.
01

COMBAT & CREATURE SFX

Original SFX covered combat, creatures and moment-to-moment interactions, with enough variation and consistency to support a large asset count.
02

ENVIRONMENTS & CINEMATICS

Environmental and cinematic sound supported the sci-fi world and pacing while staying connected to the same production language as gameplay.
03

FMOD IMPLEMENTATION

Assets were implemented in FMOD and Unreal Engine as they were approved, reducing the distance between delivery and hearing the result in the game.
PROJECT DETAILS
PROJECT
MARS 2120
DEVELOPER
QUByte Interactive
SERVICES
Audio Direction, Audio Lead, Cinematic Sound Design, In-Game Sound Design, Audio Implementation
PLATFORMS
PC, PlayStation, Xbox, Nintendo Switch
ENGINE
Unreal Engine
MIDDLEWARE
FMOD
RELEASE
2024
CREDITS
FUNCTIONS BY FLUTU
Audio Direction, Audio Lead, Cinematic Sound Design, In-Game Sound Design, Audio Implementation
SPECIAL THANKS
QUByte Interactive, Evil Twins
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