ORIGINAL MUSIC
FOR GAMES
MUSIC DESIGN, SHORT MELODIES, AND ADAPTIVE MUSIC.
SOUND DESIGN
FOR GAMES
Gameplay, cinematics
and trailers.
TECHNICAL AUDIO
IMPLEMENTATION
AUDIO PROGRAMMING · UNITY · UNREAL · FMOD · WWISE
VOICE OVER
PRODUCTION
Casting, direction,
recording and localization.
SIZZLE REEL
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WHO WE ARE

A COmplete AUDIO STUDIO

BUILT FOR GAME DEV

We’re Flutu. A game audio studio working across AAA games, AA studios and indie teams, focused on what matters most: player experience and the trust it takes to build great things together.

 

GAME AUDIO CASE STUDY

Árida: Backland's Awakening

Aoca Game Lab

GAME AUDIO, MUSIC & IMPLEMENTATION FOR A BRAZILIAN SURVIVAL GAME

Flutu created the game audio for Árida: Backland’s Awakening, combining sound design, original music, voice editing and FMOD implementation around a survival story set in the Brazilian sertão.
SERVICES
Sound Design, Original Music, Voice Over Editing, Audio Implementation
PLATFORMS
PC, Mobile, Consoles
STUDIO
Aoca Game Lab
MIDDLEWARE
FMOD
ENGINE
Unity
GENRE
Survival / Adventure
THE PROJECT

A STORY ROOTED IN THE BRAZILIAN BACKLANDS

Árida: Backland’s Awakening is a historical single-player adventure set in the Brazilian backlands. Cícera faces drought, scarcity and the practical demands of survival while searching for clues about her family.
The sertão could not sound like a generic dry landscape. Ambience, wildlife, movement, survival feedback, narrative audio and music were shaped around the physical and cultural identity of the setting, so the player could hear drought, distance and everyday life in the world.
OUR AUDIO WORK
The audio combined environment, gameplay feedback, music, voice editing and FMOD implementation around one question: what makes this specific place sound like itself?
01

SOUND DESIGN

Ambience and gameplay SFX were built around landscape, wildlife, movement and survival systems, helping the player read both the environment and the state of the character.
02

ORIGINAL MUSIC

The original music supported the emotional and cultural identity of Cícera’s journey, drawing the story and setting together without flattening the sertão into a generic folk reference.
03

AUDIO IMPLEMENTATION

Music, ambience and gameplay SFX were implemented in FMOD inside Unity so the sonic identity stayed connected to what the player was actually doing.
PROJECT DETAILS
PROJECT
Árida: Backland's Awakening
DEVELOPER
Aoca Game Lab
SERVICES
Sound Design, Original Music, Voice Over Editing, Audio Implementation
PLATFORMS
PC, Mobile, Consoles
ENGINE
Unity
MIDDLEWARE
FMOD
RELEASE
2019
CREDITS
FUNCTIONS BY FLUTU
Sound Design, Original Music, Voice Over Editing, Audio Implementation
SPECIAL THANKS
Aoca Game Lab
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