What happens when you combine a sneak peek of an exciting new game, the power of FMOD, and live voice acting? You get an unforgettable experience like the one we created at Gamescom! Here’s how I built a live voice-over dubbing station that brought the audience closer to the action and left them with a memory tied directly to the game.
Step 1: The Game
The foundation was “Trials of Randoom,” an upcoming title from GoGo Games Interactive and Teion Games. Having designed the sound and music for this game, it was the perfect project to showcase at the event.
Step 2: The Tools
Using FMOD’s Live Update feature, I could control and modify what the audience heard in real-time. With Pro Tools, I set up a session to bounce files directly into the FMOD assets folder, dynamically replacing sounds in the game build. This seamless workflow allowed me to integrate live-recorded audience voice-overs into the gameplay within moments.
Step 3: The Experience
The fun part? The audience took on the voices of the characters! Players got to dub Deivy’s scared lines, mimic his grunts, and even deliver Randoom’s evil laugh. Imagine a crowd full of players bursting into laughter after hearing their own voice acting in the game—live and in sync!
Why This Works
- Immersive Interaction: This experiment gave players a rare opportunity to see how sound and voices are integrated into games, making them feel like part of the production process.
- Memorable Marketing: When “Trials of Randoom” hits Steam, those who participated will remember their voices in the demo and feel a personal connection to the game.
- Showcasing Game Audio: It’s not just about the game; it’s about showing how sound enhances storytelling and gameplay, turning casual players into fans of the craft.
A Big Thanks
A huge shoutout to Isadora and #TempoFilmes for inviting me to bring this idea to life. Interactive experiments like this push the boundaries of how we think about game audio and connect players to our work.
So, what’s next? Maybe dubbing live battle cries at the next expo? Or an interactive sound design booth? Who knows—but I’m always ready to create!
What do you think of this experiment? Would you try something like this for your game? Let’s chat! 🎤🎮🎶