Setting up a game audio department can be a significant undertaking, and the amount of resources needed will depend on the size and scope of the department you want to build.
In this article, we will outline the key items you will need to consider when creating a game audio department. The total cost of setting up a game audio department can vary upon the price range you want to consider for each of the following aspects:
Staffing:
A team of game audio professionals is composed of at least sound designers, composers, and audio programmers.
To learn more about how a game audio team works, we recommend reading our article HOW DOES IT WORK HIRING AN AUDIO TEAM FOR A GAME? to help you.
Hardware Equipment:
Recording software (DAW), effects and audio post production plugins, sound cards, microphones, audio monitors and headphones.
Studio space:
You may need a physical studio room to record some sounds and music that will be necessary for the game. Remember that this space should be well-equipped and acoustically treated to ensure high-quality audio recordings.
Sound libraries:
Sound libraries can be useful for adding variety and realism to your project
Audio middleware:
A software that simplifies the process of sound integration into the game engines.
When people ask me about budget, I usually suggest they consider having a clear budget, so that they can plan better and allocate the resources effectively.
Conclusion
In conclusion, setting up a game audio department requires a range of resources, but most of all skills that take some years to master.
Flutu Music is a One Stop Shop for all your game audio demands, so you won’t have to deal with all these items when scaling up your studio. There are several things you should consider on why you should develop game audio externally, in this blog article we tell you a little bit more about.
Thanks for reading, reach out if you are ready to talk about having a pro team by your side taking care of music and audio of your game.