How a Game Audio Studio can help you develop a game?
This article is dedicated for mid-small size game development studios without a sound department or with a small audio crew (up to three members). It aims to introduce you to our outsourcing process whenever you are dealing with game audio external development.
Arranging contracts for Game Audio projects is a piece of cake. We pay you X amount of money, and you do this and that for us. In an ideal world, it can be so, but there are some nuances behind the process that you should know in order to maximize its impacts. Let’s take a look.
Stage Alpha: Project’s Scope
Everything starts with you defining what your current project is all about. Describe your development stage and determine how fast you want the assets. From then on leave the task to us. We will deliver a proper comprehensive consultation on the service we can provide based on your needs.
Some of the projects ideas we’ve already dealt:
- Cut-scenes and Trailer SFX design
- Complete customized SFX for a sport game
- Dialogue recording direction, casting and editing for an MMO full of characters
- Original music for my retro metroidvania game
- etc…
Stage Beta: Determine budgets
When there is a will there’s a way. After defining the overall goals of the project together we will determine how much money you are able to pay for the job. Companies usually form budgets long beforehand, taking into account the need to outsource some parts of the game. The easiest and the most troubleless method would be to outsource the entire game audio project to one dedicated team of specialists that will cover all your needs.
Stage Gama: Setting up the Deliveries
We will provide you with a full list of tasks, mark their priority, write detailed descriptions, and provide all required documentation. If you plan to outsource all game audio, then you need to plan in advance to form a development cycle schedule with clear and transparent delivery agreements..
Stage Delta: Hands on!
Working with a game audio studio should be a breeze. Expect minimum fixes without any need for constant intervention, Since we, equal partners, understand each other well. In the end, both sides will receive what they want and agree upon. The client will have the finished game audio assets prepared for testing and the following release.
Conclusion
Working with a Game Audio studio is easier than you might think. I have shown our clients that going through a good pilot project is the best way to a long lasting relationship.
If you have any questions on how we can help you develop your game audio project, please visit our “Tell us More!” page and tell us more about your development project.
This is it for now, thanks for reading!