Empowering Game Studios.
Success relies on focus. And to achieve the flow state, one must concentrate on mastering one’s craft. Flutu Music is built on this concept. We truly believe that the sonic experience of a game adds emotional depth, weaving together the work of an entire team and elevating the multi-sensory experience for the player, while adding value to the game’s IP.
With our expertise, we seamlessly integrate custom sound solutions into your workflow, ensuring the whole team stays in the creative flow and moves steadily toward an impactful and great sounding product.
Game sound design
See why
Flutu Music
Is Different
Video game music production
A Full Sound Studio At Your Service
We get it—building an in-house audio team can be pricey and a bit of a headache. That’s why Flutu Music is here. We’ve got all the toys: musical instruments, badass headphones, props for foley sounds, talented actors, VR sets, amazing musicians, and we’re pros with game engines and middleware. Basically, we’ve got everything covered when it comes to making a game sound great.
And yours can too. So, keep doing what you do best, and we’ll make sure your game sounds just as awesome as it looks.
Flexible, No Surprises Pay When You Need It
We keep it simple with our flexible system. Need sound without long-term commitments? We’ve got you. Our Pay on Demand approach means you get exactly what you need, when you need it—no hidden costs, no strings attached.
An
experienced
Studio
Background
We’ve been in the game for a long time, which means we know a thing or two about industry standards. Our team is certified in Wwise, FMOD, Unity, Unreal Engine, and Agile methodologies, ensuring deep technical expertise across every game engine and audio middleware.
What does that mean for you? Confidence that your game’s audio will integrate seamlessly, from concept to final mix.
Game Audio Track.
Working with game audio isn’t just about creating great sound today; it’s about shaping the future of the industry. Through the Game Audio Track conference, we are mentoring the next generation of professionals and fostering the growth of game development in Brazil.
This event connects emerging talent with seasoned experts, offering insights into the intricacies of game audio and preparing future leaders to push the boundaries of what’s possible in interactive sound.
Game sound design
Meet the Founder
Victor Hime
Victor Hime founded Flutu Music to create a space where creativity flourishes and diverse perspectives lead to sound innovation. We emphasize balance, growth, and push the boundaries of game audio, while fostering an inclusive environment where every voice matters.
Flutu was born from Victor’s independent work as a media composer, sound designer, and music producer. Today, it has grown into a collective of talented individuals, each bringing their unique expertise to deliver exceptional audio experiences.
Game sound design
Meet the Founder
Victor Hime
Victor Hime founded Flutu Music to create a space where creativity flourishes and diverse perspectives lead to sound innovation. We emphasize balance, growth, and push the boundaries of game audio, while fostering an inclusive environment where every voice matters.
Flutu was born from Victor’s independent work as a media composer, sound designer, and music producer. Today, it has grown into a collective of talented individuals, each bringing their unique expertise to deliver exceptional audio experiences.
Working with game audio isn’t just about creating great sound today; it’s about shaping the future of the industry. Through the Game Audio Track conference, we are mentoring the next generation of professionals and fostering the growth of game development in Brazil.
This event connects emerging talent with seasoned experts, offering insights into the intricacies of game audio and preparing future leaders to push the boundaries of what’s possible in interactive sound.
- Audio professionals interested in entering the game industry
- Experienced composers and sound designers for games
Composers familiar with traditional media (film, TV, music) who want to understand the practical differences between composing for video games and traditional composition - Composers and Sound Designers who have already worked in games but are looking to expand their knowledge about the technology and business of the game industry
- Audio producers interested in the game industry
- Academic and industry researchers in audio technology for interactive applications
- Students and teachers of undergraduate programs in music and sound design for video games
- Ludomusicologists and those involved in research in video game music and sound
- Music publishers
- Anyone who would like to know how to be a video game composer or a sound designer for video games.
- Learn the differences between audio for games and audio for traditional media
- Understand the specialized tools and techniques for composing music for video games
- Learn the unique business aspects of the game music industry and how to implement your music in a video game
- Meet composers and sound designers from the industry’s most successful games
- Learn what is at the forefront of this rapidly evolving field and determine which skills and knowledge will make you stand out
- Gain insight into the creative and aesthetic challenges of music and sound design for video games
(The next edition is still in production, and we will soon release new dates)
Participation in the Game Audio Track is free, however, to enter the event’s amphitheater, it will be necessary to reserve a seat.
All day
The event will be held in English and Portuguese according to the nationality of each participant.