Are you curious about how various music genres can enhance different game genres? Choosing the perfect music genres for your game is essential, as it plays a crucial role in creating an immersive and engaging experience for players. In this article, we’ll explore the connection between music genres for different games, examining how each style contributes to the overall atmosphere and player experience.
By understanding how to effectively apply music styles for different games, you’ll be better equipped to make informed decisions when it comes to choosing the ideal soundtrack for your project. Join us as we delve into the world of music styles for different games and discover how they shape player experiences across a diverse range of game genres.
There aren’t any fixed rules for each genre, so you should be the one to have the final word on the music style that will embed your game. Here at Flutu Game Audio we can compose and provide several musical genres. We’ve learned how to do it by carefully listening and greatly appreciating our favourite pieces of art!
We’ll break this article into two parts to make it easier for you when you’re researching Music Composition for Game purposes and to help you learn about different genres and their respective music styles. Since we can’t possibly go through them all, here’s a few notes to get the conversation started.
- Puzzle Games
The simpler the game the more it should rely on music for a deeper gameplay immersion. Puzzle games, for instance, often rely on music to help the player focus. It’s all about inviting the player to dive into the game and feel he/she can solve the challenges that make the game fun!
Often Puzzle Games follow a theme. Also, they tend to be relatively easy and then get progressively more difficult. As this happens, the music should follow, starting with a relaxing and carefree tune, and increasing its tempo and intensity as the difficulty of the puzzles increases.
A great example of a cool puzzle game vibe is the one we can find in the game “Mini Metro”, by Disasterpeace. The tracks were composed by Max Duggan and listening to them we can see that music in Puzzle Games is part of the puzzle itself, but instead of a part that challenges the player, it is a part that helps the player solve the challenges.
- Tycoon and/or simulation games
Usually Tycoon Games are split into different areas of game building. The player can spend hours building his/her rollercoaster (restaurant, park, city etc…) and the scenes may not really change. That’s why the music is super important: it will keep the player engaged, relaxed and entertained.
Most likely you will need “seamless” loops for this kind of game, where you can listen to it over and over again without getting tired. “Seamless Looping” requires musical abilities that are hard to explain here, but it’s a musical quality where you can repeat the track over and over without the listener realising its repetition.
We recommend a high level of Music Production for this kind of game and a variety of tracks that they can either follow an order randomly shuffle throughout the game to keep things interesting.
However, the general mood of these tracks are usually pretty similar, so it will create and maintain the same feeling throughout the game. As a great example for this genre, listen to the track by the Game “Planet Coaster” by Frontier Developments and composed by Jim Guthrie.
We would classify these tracks as easy going, really well produced and with a long possibility of seamless looping. Perfect for long sessions of Roller Coaster building.
- First Person Shooter Games
FPS games are all about storytelling and purely action! That’s what the music is there to support. The only way to properly convey the feeling of warzone and danger is to rely heavily on Music! That’s what makes the world you built come to life, that’s what will make the player understand how dangerous is the journey their characters are walking, and that’s what will let everyone know how brave the characters are!
Old but gold! Medal of Honor (1999) composed by Michael Giacchino is a truly amazing masterpiece. Since the story runs behind the second world war the Game Designers opted for a Symphonic track heavily based on Brassy themes.
The OST for this game lasts 60 minutes and it was recorded by a full orchestra. All this works to enhance characters and different map sections.
- Next part!
As we told you in the beginning, this is only Part 1! Hope to see you next week, when we’ll be talking about Sport Platforms and Exploratory Games. See you soon!
“Great Games deserve Great Tracks”
I keep on saying these words to my clients and colleagues and if it’s your first time here I should say – YOU deserve great tracks for your game. Here at Flutu Music we connect high talented artists with different projects aiming to help your project stand out from the others with uniqueness and creativity.
Tell us more about your game and let’s set up a meeting to discuss different genres that would perfectly fit your game genre.
That’s all for now!! Hope to catch up with you soon!
Music genres for different games